Dekaron Imperial

Dekaron Private Server Action 12 with 11 classes.
 
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 Consequences for going niete.

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Watcha think?
All the options sound interesting.
14%
 14% [ 1 ]
Chance of losing equipped gear ONLY.
29%
 29% [ 2 ]
Chance of losing items in inventory ONLY.
14%
 14% [ 1 ]
Chance of losing pk points ONLY.
29%
 29% [ 2 ]
None of the above.
14%
 14% [ 1 ]
Total Votes : 7
 

AuthorMessage
DoomedFenrir



Posts : 26
Join date : 2009-12-07

PostSubject: Consequences for going niete.   Tue Dec 08, 2009 6:55 pm

Hi, it's that time of day again.

I was thinking of adding consequences for dying while being niete (completely ripped from dekaron extreme).
Consequences could vary...

Chance of losing your equipped gear

Chance of losing an item in inventory

Chance of losing pk points

etc...

I think this could add a lot of fun into the game, risks are always a nice touch. This was actually one of my favorite feature in Extreme, even though I lost my items in the process. PK points wouldn't be as easily earned, even pking noobs near crespo would give it a bit of adrenaline rush.
Anyways, let me know what you think.
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MyNipplesHurt
[MOD]
[MOD]
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Posts : 121
Join date : 2009-10-28
Age : 47
Location : Land of the Leprecauns

PostSubject: Re: Consequences for going niete.   Tue Dec 08, 2009 7:21 pm

I like the pking ingame. It cheer's me up BIGtime. Why give peeps a penality for pking? There was talk of a map being made where u can pk on with out going red and after pking you can still use all ur skills. Dunno if its made yet. But sounds like fun.
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DoomedFenrir



Posts : 26
Join date : 2009-12-07

PostSubject: Re: Consequences for going niete.   Tue Dec 08, 2009 10:23 pm

I dunno, I guess it's the thrill you get from chasing a niete and visa-versa. It was really fun in extreme so I thought it'd be good here as well.

And if you think about it, it's also a good way of catching hackers. If they turn niete and are surrounded by people, chances are, they are gonna use w/e tactic necessary to get away from the situation.
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MyNipplesHurt
[MOD]
[MOD]
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Posts : 121
Join date : 2009-10-28
Age : 47
Location : Land of the Leprecauns

PostSubject: Re: Consequences for going niete.   Wed Dec 09, 2009 2:26 am

Perhaps, but it's not our job to catch Hacker's. That's the job of the staff. Im not spending my time doing their job, when i could be going niete on every1 i see.
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vietb0i

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Posts : 94
Join date : 2009-11-28
Age : 25
Location : Australia

PostSubject: Re: Consequences for going niete.   Wed Dec 09, 2009 2:28 am

lol it'l make some ppl scared of going red , my vote is no
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Hades
[GM]
[GM]
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Posts : 117
Join date : 2009-11-11
Age : 27
Location : kuwait

PostSubject: Re: Consequences for going niete.   Wed Dec 09, 2009 6:17 am

only 1 Yes for losing pk points
gears/weapons/items a Big NO!!!!
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